package org.entities;

import org.GameState;
import org.newdawn.slick.Graphics;

public class EnemyTank extends Entity {

	public EnemyTank(GameState game, int x, int y) {
		super(game, x, y, 40, 40);
		//bounds.setX(x - 20);
		//bounds.setY(y - 20);
	}
	
	public void update(int delta) {
	}
	
	public void draw(Graphics g) {
		//game.tankBaseImage.setRotation(rotation);
		
		game.enemyTankBaseImage.draw(x, y);
		game.enemyTankTurretImage.draw(x, y);
		
		g.draw(bounds);
	}
}
